Colecovision Critic


Strategy Guide by: Corbie Dillard

© 2008 COLECOVISION CRITIC


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NOTHING TO IT

FIRE! FIRE!

SREDDAL

HELLSTONES

FIGURIT'S REVENGE

WALLS

ZIG ZAG

SPELLBOUND

BLACKOUT

HERETHEREVERYWHERE

HATCHLINGS

HURRICANE


ENDING


Level 1

- Covers ColecoVision Version -

PLAYING TIPS

Much like the level title suggests, there's really not much to this first level. As you disarm the two bombs on each side of the ladder at the middle and top of the level, the ledges next to them will disappear, so be ready for it when it happens.

The main reason for this level is to allow you a chance to familiarize yourself with how the Jumpman Junior game plays. Some ropes you can only climb up and some you can only descend on. Learn the difference quickly.

It's generally a good idea to wait until you can see the bullet roaming around before going after the bombs at the top of the level. That way you can get these bombs without worrying about getting shot from above with no chance to avoid it. Once you disarm all of the bombs, it's time to move on to the next level. It only gets more difficult from here.