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Strategy Guide by: Corbie Dillard © 2008 COLECOVISION CRITIC |
MAIN PAGE NOTHING TO IT FIRE! FIRE! SREDDAL HELLSTONES FIGURIT'S REVENGE WALLS ZIG ZAG SPELLBOUND BLACKOUT HERETHEREVERYWHERE HATCHLINGS HURRICANE ENDING |
![]() - Covers
ColecoVision Version -
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PLAYING TIPS This is probably the best level in
the game as far as originality goes. Every time you disarm a bomb,
you're then teleported to the location where the portal is currently
located. This can be a good or bad thing, depending on where it's at.
If the portal is up in the air with no girder underneath it, you'll fall and lose a life, so always be aware of where the portal is and where it will be next. It moves around in a specific order that's shown in the screenshot to the left in numerical order. The roaming bullets in this level are relentless, so always be aware of where they're at. Don't try to get too creative with the portals, just make sure the portal is over a girder and then disarm the bomb and move on to the next one. Always try to stay moving, even when you're waiting on the portal to move to a safe location. |