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Strategy Guide by: Corbie Dillard © 2008 COLECOVISION CRITIC |
MAIN PAGE NOTHING TO IT FIRE! FIRE! SREDDAL HELLSTONES FIGURIT'S REVENGE WALLS ZIG ZAG SPELLBOUND BLACKOUT HERETHEREVERYWHERE HATCHLINGS HURRICANE ENDING |
![]() - Covers
ColecoVision Version -
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PLAYING TIPS This is yet another creatively fun
level. Each time you disarm a bomb, an egg will hatch and the hatchling
will begin chasing after you. It will chase you until you disarm the
next bomb and then another hatchling will take chase and so on.
To be successful in this level, you have to plan out the path you're going to take through the level carefully. As you can see from the screenshot to the left, I've drawn a diagram of the best path to take to complete the level. Since certain girders will disappear, you have to pick a path that you can safely maneuver. There are no roaming bullets to worry about, so focus on making your run through the level as quickly as possible and you should have no trouble at all. The only tricky part is making sure you slide down the rope quickly enough. This is a pretty easy level overall. |