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Strategy Guide by: Corbie Dillard © 2008 COLECOVISION CRITIC |
MAIN PAGE NOTHING TO IT FIRE! FIRE! SREDDAL HELLSTONES FIGURIT'S REVENGE WALLS ZIG ZAG SPELLBOUND BLACKOUT HERETHEREVERYWHERE HATCHLINGS HURRICANE ENDING |
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ColecoVision Version -
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PLAYING TIPS Level 2 introduces fire to the
mix. These oil fires will spring up in various locations each time you
disarm a bomb. The best rule of thumb is to stop moving as soon as you
disarm a new bomb in order to see where the fires appear next. That way
you'll have plenty of time to react.
As with any level in the game, save the top row of bombs for those times when you can see where the bullet is roaming. It's very easy to get shot from above while trying to disarm these bombs, as you have little to no time to react to the bullet coming at you. You'll have to use the ropes at the bottom of the level since there will be quite a few fires popping up while you're disarming these bombs. It's also helpful to jump to and from the ladders and up through the girders near the top of the level to avoid the fires up there. This is a useful trick, so better to learn it now as you'll likely need it later on. |