Colecovision Critic


Strategy Guide by: Corbie Dillard

© 2008 COLECOVISION CRITIC


MAIN PAGE



NOTHING TO IT

FIRE! FIRE!

SREDDAL

HELLSTONES

FIGURIT'S REVENGE

WALLS

ZIG ZAG

SPELLBOUND

BLACKOUT

HERETHEREVERYWHERE

HATCHLINGS

HURRICANE


ENDING


Level 6

- Covers ColecoVision Version -

PLAYING TIPS

This level is very easy when compared to the last few levels you've played. The moving walls can touch you and it won't hurt you, but they'll also pull you off of ropes, ladders, and ledges. This will hurt you.

There's no set pattern with which to disarm the bombs, but it's easiest to start with the top bombs and work your way down. Each time you disarm a bombs the ropes in the middle of the level will change from "UP" ropes to "DOWN" ropes and back again. This can be used to your advantage if you need a quick escape from a moving wall.

There's no bullet to avoid, so always keep your focus on the moving walls. Leave yourself an escape route if you can, as you might need it in a pinch. Save the two bombs at the middle of the ropes for last and then you can just hop down to one bomb and immediately jump over to the last one.