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Strategy Guide by: Corbie Dillard © 2008 COLECOVISION CRITIC |
MAIN PAGE NOTHING TO IT FIRE! FIRE! SREDDAL HELLSTONES FIGURIT'S REVENGE WALLS ZIG ZAG SPELLBOUND BLACKOUT HERETHEREVERYWHERE HATCHLINGS HURRICANE ENDING |
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ColecoVision Version -
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PLAYING TIPS Your main adversaries in Zig Zag
are the roaming bullets. They are relentless in this level and will
typically gang up on you if you linger in one spot for too long at a
time. That's why the rule of thumb for this level is to keep moving.
It's best to disarm the bombs along the two DOWN ropes first. You cannot descend all the way to the ground or you'll fall down. You need to jump to and from the rope from the two girders on the other side of the ropes in order to disarm all of these bombs. The only downside with starting here is that you slowly take rungs out of the middle ladder by disarming these bombs. It's no big deal, as you can still use the ropes to climb to the top. Watch out for the two disappearing platforms on the very top girder as you disarm these four bombs. Save the bottom bombs for last and you should have a pretty easy time disarming them and finishing this level off. |