Colecovision Critic


Strategy Guide by: Corbie Dillard

© 2008 COLECOVISION CRITIC


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NOTHING TO IT

FIRE! FIRE!

SREDDAL

HELLSTONES

FIGURIT'S REVENGE

WALLS

ZIG ZAG

SPELLBOUND

BLACKOUT

HERETHEREVERYWHERE

HATCHLINGS

HURRICANE


ENDING


End

- Covers ColecoVision Version -

Once you complete Level 12, you'll be treated to the ending screen shown over at the left. It's not much, but it's a nice accomplishment nonetheless. Once Jumpan is finished jumping and tumbling around, you'll then be taken back to the main game where you'll tackle levels in a completely random order. The levels remain of the same difficulty as they were during the first portion of the game, but it's a good chance to rack up a high score if you feel like continuing on.

I hope everyone enjoyed the little guide, and I hope it's been helpful to those of you who are stuck in the game. The secret to getting good at Jumpman Junior is practice. The more you play the game, the better you'll get at it.

And if you loved Jumpman Junior, don't forget to check out the original Jumpman game as well. It's a shame that it wasn't released for the ColecoVision system as well.

If anyone has any comments or suggetions, please feel free to email them to me.