Colecovision Critic


Strategy Guide by: Corbie Dillard

© 2008 COLECOVISION CRITIC


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NOTHING TO IT

FIRE! FIRE!

SREDDAL

HELLSTONES

FIGURIT'S REVENGE

WALLS

ZIG ZAG

SPELLBOUND

BLACKOUT

HERETHEREVERYWHERE

HATCHLINGS

HURRICANE


ENDING

PRESENTS
Main
- Covers ColecoVision Version -

GENERAL PLAYING TIPS

* The faster speeds make Jumpman run faster, but they also make the chaser bullets shoot out at you a lot faster.

* You can jump up through girders and this can allow you to move around the levels much quicker and easier.

* Stay away from the edges of the screen until you can see where the bullet is located.

* The more you stay in motion, the less likely you are to be hit by the bullets.

* Disarming some bombs can cause changes within the level such as broken ladders and disappearing girders, so pay careful attention to the order in which you disarm these bombs if you want to complete the level.

* Always try to get the hard-to-reach bombs first and always get bombs that are near the edges of the screen when you're safely out of the bullet's range.